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Wow, my last post was grumpy! I really don’t try to be so pissed about immaturity in gaming most of the time, but I think I reached critical levels of grumpy that day and just had to let my worst … Continue reading
Heather Chaplin said something like this over three years ago at the 2009 Game Developer’s Conference at a rant panel. Nothing has changed for the better since then. Gaming, which may very well be beyond its infancy, is still infantile. … Continue reading
Extra Credits touched on one of the most important, underdeveloped aspects of game design this week. They call it ‘mechanics as metaphor.’ Jonathan Blow in 2008 called it ‘dynamical meaning.’ I call it ‘making mechanics important to the narrative’ (my … Continue reading